How to Upload to the Source Filmmaker Workshop

Source Filmmaker

Source Filmmaker

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Contributing to the SFM Steam Workshop

I will give you instructions on how you lot can share sound and model assets you've created through the Steam Workshop.

Introduction

This guide will requite you instructions on how you can share sound and model assets yous've created through the Steam Workshop.

Contributing to the workshop volition allow other Source Filmmaker users to use your submissions in their own creations.

  • Source Filmmaker Workshop
  • Compiling Models

Importing

Before you're able to publish your assets to the Source Filmmaker workshop, they will demand to be compiled and placed into the usermod folder inside the Source FIlmmaker directory.

Steam\SteamApps\common\SourceFilmmaker\game\usermod

Within the usermod binder you'll need to identify the files so they follow the aforementioned folder structure. Most models comprise mdl, vvd, vtx, vtf and vmt file extensions. You would identify the mdl, vvd and vtx files inside the models\example folder, and the vmt and vtf files within materials\models\example.

File paths are determined past the .qc file when the model is compiled. In my case below the mdl file will wait for textures in materials\models\items\courier\shagbark, then I need to make boosted sub folders for my model to work correctly in Source Filmmaker.

Shagbark Case: Model Files (mdl, vvd, vtx) Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\items\courier\shagbark Material/Texture Files (vtf, vmt) Steam\SteamApps\common\SourceFilmmaker\game\usermod\materials\models\items\courier\shagbark Sound Files (mp3, wav) Steam\SteamApps\common\SourceFilmmaker\game\usermod\sounds\items\courier\shagbark

If the files have been placed in the correct directories the model/sound will appear on the asset selection menu.

Subscribers volition view your model the same way that you view your asset in Source Filmmaker, so always ensure that information technology's tested and ready before proceeding to the next stride.

Uploading

When you're gear up to publish, open up upwardly Source Filmmaker and click on File > Community > Publish to Steam Workshop at the top left. From the driblet-down bill of fare select the type of asset you'd similar to submit.

From the publish screen select the plus icon (+) at the tiptop right to add your files.

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Navigate to the folder which contains your avails inside the usermod binder. If you're uploading models you lot simply need to select the mdl files.

You lot're able to select multiple files to include in a single submission by shift clicking.

Once you've added your asset files to your submission you lot're able to fill out the other fields including championship, description, privacy settings and more. When you're prepare to submit click on the Publish push button at the bottom of the window.

If you're uploading a model you'll then be given a list of dependency files which volition also exist uploaded. On this list you'll see your materials and other files related to the model.

Once you lot click ok information technology volition and then brainstorm uploading to the workshop.

When the upload is done you'll receive a prompt stating and then. You can view your workshop submissions at any time by clicking the workshop link on your Steam profile.

Customizing

Once your submission is on the workshop users will then exist able to subscribe to it to apply in their ain Source Filmmaker creations.

Yous can customize your workshop page past adding links and media by selecting the links in the owner controls box. From this section yous can also adjust the privacy setting and the title/description.

If the submission was a articulation effort you lot can give credit to somebody past clicking the Add/Remove Contributor link. Calculation somebody every bit a contributor will display their name in the "created by" section. Before their name will exist displayed they volition need to accept the request sent to them via email.

For more information on how subscribing works, yous can read the guide I created beneath.

http://steamcommunity.com/sharedfiles/filedetails/?id=183482400

Editing

If yous'd similar to publish an update to your workshop submission y'all tin practise and so past opening Source Filmmaker and navigating to File > Community > Update Published Item. From the drib-down carte select the proper noun of the submission you'd like to edit.

From the publish screen yous tin can brand adjustments to the fields you'd like to update. When you're done making changes select the Update button near the bottom.

If changes are made to the files anybody who is subscribed to the nugget will automatically brainstorm downloading the update.

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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=184572356#:~:text=When%20you're%20ready%20to,right%20to%20add%20your%20files.

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